

If you’re new to Blender, want to brush up your skills, or perhaps switching to Blender from another 3D app – we’re offering a bundled purchase. However due to the advanced nature of this subject, an intermediate level of experience is optimal. Together, we will explore the depth of Blender’s capability!įrom the beginning, I designed this course with all skill levels in mind. In HUMAN, you will witness the entire journey from the default cube to fully-detailed photo-realistic portrait. Much more than just a step-by-step recipe, this course is a journey into my creative process. If you follow along and put in the practice, the results will blow your mind. In five chapters, I lift the veil on all of the workflows, tricks, decision-making and pitfalls that I encountered on the way – and I keep nothing hidden. HUMAN is a deep-dive course into the process of portraiture. HUMAN is here to prove that you, too, can create realistic human faces with Blender (And it has nothing to do with talent, by the way.) However, like every creative process in Blender, creating a life-like human face can be learned. There’s no sugar-coating it: yes, portraiture is challenging. Whether for movie VFX, video games, NFTs, or simply for the love of the craft, realistic portraiture is a worthwhile and deeply rewarding pursuit. Just look at the curated community page or trending page of ArtStation’s “Digital 3D” category and count the number of realistic portrait and character renders.

That tutorial course was originally born out of collected knowledge from previous Open Movies such as Spring.īut since the features and workflows of realistic character creation are not as easy to follow and use, we decided to leave this in its current format until another time.Human: Realistic Portrait Creation With Blender Complete Course FREE DownloadĪchieving photorealistic 3D faces is among the most coveted skills in computer graphics The original intent was to turn this documentation into a full tutorial series similar to the Stylized Character Workflow. The main topic will also be on the sculpting and modeling process for animation, instead of the whole workflow of texturing, shading, grooming, rigging and animation.

It will not go into detail like other tutorials on this platform. This documentation is focused on advanced techniques and general advice that was learned during production. This documentation will remain more generalised to apply to other characters outside of that production as well. Based on actual movie productionĪll the content is closely tied to Project Heist and will often use it as a visual reference. This section was mostly compiled from previous work and research from the Blender Studio. In this documentation we share all the current research and workflow techniques on creating highly realistic human characters in Blender.
